SimCity launched on the Mac last August and immediately ran into a number of problems including installation issues and more, but they were resolved fairly quickly – particular in comparison to the extremely poor launch of SimCity on the PC.
SimCity‘s PC launch was more than a little rocky, largely because the game can only be played online. EA requires that the game be connected to its servers at all times. At launch, SimCity‘s servers were overwhelmed with traffic and the gameplay experience was extremely poor. Today, EA seems to have ironed out most of the bugs and users are playing the game as intended.
Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.
In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.
SimCity is available through EA’s Origin store at $40 for the standard game, or $60 for a Deluxe Edition that includes additional content. Purchases cover both PC and Mac platforms.
Orbotix, the company behind the smartphone-controlled robotic ball Sphero, today announced its next-generation toy, the Sphero 2B. Unlike the original Sphero, which was spherical in shape, the Sphero 2B features a rugged, tubular two-wheel design.
According to Orbotix, the Sphero 2B is able to move up to 14 feet a second, making it twice as fast as the Sphero 2.0, which debuted in August 2013. At 14 feet a second, the Sphero 2B can travel a mile in just over six minutes. Like the first Sphero, the Sphero 2B will connect to an iOS device via Bluetooth LE, and is controlled with an iOS app.
The Sphero 2B will offer customizable tires and accessories for a personalized driving experience, and along with an array of multiplayer games, the 2B is fully programmable.
Thanks to its design, it is also able to make quick turns, pull off tricks, and tumble over uneven terrain. Much like the Sphero, developers will be able to create a variety of apps and games that will interact with the Sphero 2B.
Sphero 2B will be available in the fall of 2014 for $100.
I remember playing Call of Duty a few years back, killing soldiers (and time) every other day. I was never all that good at it – especially playing against others – but I did have a lot of fun. Thanks to Cult of Mac Deals, I can get back to having that kind of fun […]
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